Three evolutions of the same idea
Nova has been three things: a young boy’s imaginary friend, an engineer’s patented family assistant, and now a gaming opponent. It has been the same core idea each time; only now it is an icon of our league.
One
Childhood
A lonely boy invents a friend
Nova started as an imaginary friend.
Not as a metaphor, and nor as a brand exercise, but an actual companion a lonely child made up to psychologically survive things no kid should have to endure.
Years later, he wrote it down.
Nova appears as a supporting character in Fighting For Redemption. A comical companion who keeps the protagonist hopeful through struggle when nothing else will.
Two
Wolven Industries
A nostalgic man tries to build it
After growing up and starting a physics and engineering firm called Wolven Industries, that little boy, now a man, tried to make Nova real.
Nova MK-1 was a patent-pending machine-learning assistant, powered by Google. Similar to Tony Stark’s “JARVIS,” Nova was an ML core that learned from what it was shown, spoke by voice or text in different languages, and ran on the family’s own hardware rather than a company’s servers, so nobody was listening in.
The patent filing said the quiet part out loud. The concept came from an imaginary character of the same name, and the job was the same job: be the companion.
Three
OPLeague
A gaming league adopts it
Nova is now a competitive gaming companion running on a private server that plays StarCraft, for now, but will play other games later, at any hour you want, and keeps what it learns about you.
Nova began as one unlikely boy’s imaginary friend consoling him when he had no one else to play with.
He has now become a potential companion to millions: never bored of you, and quietly getting better at making you better.