Games / Coming soon
Helldivers 2
Four players against the game, which means there is no loser and nothing for a rating to be calculated from. It will never touch the competitive ladder, and it will get its own table instead. Add your name if you want squads run properly.

- Build
- Current retail build
- Platform
- PC via Steam, PlayStation 5
- Servers
- Official servers, not the league LAN
- Results count toward
- Its own table, never the competitive ladder
- Opens at
- 50 players
- Asked so far
- 2 players
2 of 50 players have asked for this
4% of the way there 48 more and it gets built
No date, because we will not promise one we cannot keep. Put your name down. At 50 we write the scoring, pick the difficulty that counts, and put the first night on the calendar.
One email when this game opens. No newsletter, no drip, and we never sell your address.
Why it is not live yet
Three honest reasons, none of them about money.
We run one game properly
StarCraft is live because it is finished: the client, the bots, the ladder, the replays, the ranks. A second game gets the same treatment or it does not get opened at all.
Scoring a game with no loser is the hard part
Every rating system the league runs works by moving points from somebody who lost to somebody who won. Four players against the game produces no loser, so there is nothing to move. A table for this has to be built from difficulty cleared and time taken instead, and building it badly is worse than not having one.
Demand sets the order
Every game waiting on this site is on the same footing. Whichever list fills first is the one that opens first. There is no secret roadmap and no favorite.
What should a squad actually be scored on?
This is the decision that has to be right before a single night is run, because it is what people will play toward. Three honest options, and the people on this list pick.
- Hardest difficulty cleared Simple, hard to argue with, and it rewards the squad that took the real risk. It also means a squad that cleared it slowly and ugly outranks one that nearly cleared something harder.
- Time on a fixed difficulty Everybody runs the same thing and the clock decides. Closest to a real race, and the easiest to check from a recording, but it turns every night into the same night.
- A season table, points per operation Turn up, clear something, bank points. Rewards the people who keep showing up rather than the one squad that got a perfect run, which is a different thing to value and a defensible one.
What happens when it opens
- 01 The scoring Written down and published before anybody plays a scored game, so nobody finds out the rules from their own result. It goes on its own table, never the competitive ladder.
- 02 The first night Squads of four, free to enter, recordings required so a result can be checked. Two weeks of notice so you can clear an evening and find three people.
- 03 The table Squads and solo players ranked on what the scoring says, kept separately from the competitive ladder. A run here never moves a StarCraft or a Chess rating, and it never will.
Want to play something tonight?
StarCraft: Brood War is live right now, with an open bracket most Saturdays and a bot that will beat you if you let it. One account covers every game we add, so nothing you do here is wasted.