Privacy Policy

What we collect, why, and who else ever sees it. Last updated September 2026.

01

Who we are

OPLeague is the league at opleague.net, a company of Norton’s Mind. It is run by a small team out of the United States.

Our mailing address is 3300 Arctic Blvd. Suite 201 PMB 1404, Anchorage, AK 99503. If you want to reach a person about anything on this page, write to support@opleague.net and a human will answer you.

02

What we collect

If you register for a bracket: the league name you play under, your email address, the tier you chose, your main game, and your Discord handle if you give it. If you write to us: your name, your email address and your message. If you join the mailing list: your first name and your email address. If you ask to be told when a game opens: your email address and which game you asked about.

When the first payment creates your account we will also hold a password, stored so that nobody at the league can read it, and a record of what you paid and when. Until then neither exists, and this page says so rather than describing a system that is not there. Your match results, your rating and any replays you upload are kept as part of the ladder. Our server keeps ordinary logs, including your IP address.

If you use the launcher: it signs you in with a token issued by the site to that one machine, never your password, and it keeps that token where other programs on your computer cannot read it. It looks for your StarCraft installation and for the league network software so it can start the game and join the network. When you play, it uploads the result, the replay, a fingerprint of the replay taken the moment the file appears (which is how a result is checked), and the statistics read from the replay, such as your APM. Unless you turn video sharing off in its Settings, it also uploads the video it recorded of the game window, with no sound, and that video appears on your public profile; we keep each player's newest twelve. It keeps a log of what it did on your own machine. It reads nothing else on your computer, and nothing secret is built into it.

03

Why we collect it

To put you in a bracket and tell you when it starts, to send you the launcher download link and your payment link, to reach you on Discord about a match if email is too slow, to join your machine to the league network through the launcher, to score the ladder honestly from the replays it uploads, to tell you once when a game you voted for opens, and to send you the weekly email if you asked for it. That is the whole list. We do not build a profile of you for anyone else.

Running your account and taking payment join that list the day the first payment clears, and this page will say so before it does.

04

Email and our mailing list

Our mailing list runs on Brevo. When you sign up we pass Brevo your first name, your email address, whether you signed up as someone who watches or someone who plays, and which form you used. That is the whole of it. The last two exist so we do not send you email meant for the other kind of member: a fan who backs a player is still a fan, and never gets pro-gamer email. Every email we send carries an unsubscribe link, and it works immediately rather than in a few days.

Signing up does not put you on the list. It sends one email with a link in it, and you are added only when you click that link. Anyone can type anyone else’s address into a form on the internet, so we would rather ask than assume. If you never click, you are never on the list, though your address did reach Brevo so that we could send you that one email.

05

Payments

We never see your card number and we never store it. Payments are handled by our payment processor, who holds the card details under their own terms. We will keep a record of what you paid and when, because we are required to, and a player will see what their fans paid them, itemized, because that is their income.

06

The league network

The league network runs on ZeroTier, a third party with its own privacy policy. The launcher joins your machine to it; you do not give us a device ID by hand any more. While you are on it, other players can see your device the same way they would on a local network in a room. Do not join from a machine you would not put on a LAN.

07

Cookies

One cookie, and it is not about you. Our caching layer sets _lscache_vary so it knows which version of a page to send you. It holds a random value, lasts two days, and cannot be read by any script on the page.

A few other things are kept in your browser and never sent to us. Our caching layer keeps two notes for the length of a tab. If we put an announcement across the top of the site and you close it, your browser remembers that for thirty days so we do not show you the same one again. None of it identifies you, none of it reaches our server, and clearing your browser data removes all of it.

That is the whole list. We run no advertising trackers, load no third-party scripts, and do not sell anything about your browsing to anybody. When you sign in there is a cookie that keeps you signed in, set by the site itself, and it is the only cookie that identifies you.

08

What is public and what is not

Your league name, your rank, your record, your replays, what you list for sale, who sponsors you, and anything you choose to put on your public profile are public by design, because a ladder that nobody can check is not a ladder. If you take money through the site, your real name and your real face are public too; that is the Authenticity Policy. Your email address, your payment records and the launcher’s sign-in token are not public and never will be.

If a player links a Chess.com account AND proves it is theirs, we fetch their public Chess.com ratings once a day and show them on their profile. Until it is proved we fetch nothing and show nothing. Proving it means putting a one-time code we generate into the location field of their own Chess.com profile, which we then read back once; we hold that code until it is used, along with a note of which username was proved and when. The only thing that ever leaves this site is the username they gave us, which is already public on Chess.com, and the request is made by our server rather than by your browser. Those figures are Chess.com ratings, labeled as such. They are not an OPLeague rating and they do not affect the ladder.

You can keep your profile out of the player directory. Doing that leaves you off the players page and out of the sitemap we send to search engines, and it also leaves you out of the weekly email, so we will not name you there either. One switch, both places. Your page still works at its own address for anyone you give the link to.

09

Messages

Messaging exists in one place so far: in the OPLeague Launcher, between two players who have challenged each other, to agree a time. Those messages are kept on the site, so a message can wait for somebody whose launcher is closed. Either player can report a conversation from the launcher.

We reserve the right to read, keep and act on messages sent through OPLeague. We are not promising to read them, nobody sits watching a queue, and nothing scans what you say automatically. We look when there is a reason: a report, somebody telling us a person is at risk, or the law requiring it of us. The reason the right exists is that a site where adults pay and children have profiles needs to be able to act when a parent writes to it.

Anything we read this way we may keep a copy of, and pass to the police or another authority where we are required to. We will not sell it, use it to advertise to you, or publish it.

10

How long we keep it

Account data for as long as your account exists, then thirty days. Match results and replays stay after that, because the ladder is a historical record. Ask us and we will detach your name from them.

The league keeps its own operating record of every match played, in the system it runs the competition from. Deleting your account does not delete that, and it is not something we can offer to delete, because it is the evidence behind other players’ ratings as well as yours.

A registration is kept until it becomes an account or until you ask us to drop it, whichever comes first. Messages for as long as the conversation does, and then twelve months. If we have read one because of a report we keep that one for as long as the matter is open, and longer if an authority tells us to.

11

Your rights

Ask for a copy of everything we hold about you, ask us to correct it, or ask us to delete your account. Write to support@opleague.net. We will do it within thirty days and we will not make you explain yourself. Deleting your account from the account page asks a person to do it, and that is deliberate: a deletion should be read by somebody before it happens.

12

Changes to this page

If this page changes in a way that actually affects you, we will email you before it takes effect rather than quietly editing it. The date under the title is the last time it changed.